That's why I prefer the second method, which fits better inside the tools of the game: Triangulation. Personally, I find pulling down a console menu a serious buzz-kill. If you really get stuck and you consult the wiki, you can use those coordinates to find whatever you've been looking for. If you find something cool or you're done exploring a certain sunken wreck, press F1 and note those coordinates so you can refer to them later. Under "Camera world pos" you'll see three numbers shown as (x, y, z), where X is east-west, Y is depth, and Z is north-south. You can find coordinates by pressing F1 to bring down a console menu. Here's the first way: Everything in Subnautica has in-game coordinates. You can use whichever one you want, I'm not your dad. One of them is cool and fun and the other is dumb and boring. To actually note locations, you need a coordinate system, and you have two options: console coordinates or homebrewed beacon triangulation. If you want to keep track, make like it's a '90s-era adventure game and break out a notepad. When commenters or forum posters say they want a map in the game, they usually want a way to cross off explored areas or remember important locations. TL DR maps would make the game more fun and are logical to have from an immersion point of view.Since there's no in-game Subnautica map, you're going to need to take some notes yourself. In fact I'd consider it myself if I somehow manage to find enough time to do that kind of stuff.)Īnyway, thank you if you read all the way through this wall of text! What are your opinions on the matter? ) It's nothing that can't be done through a lot of tedious pen-and-paper work! (Or ya know, somebody could totally write a little tool for that. automatically indicate the biome on the map when you visit a new place, maybe keeping track of where you've already been, or even automatically indicate wrecks/pods when the player goes near them. Ideally a little automation would be simply amazing. If you give me the ability to just draw on a map based around a beacon and place some simple markers and/or annotations where I want to I'd be a happy man. IMO, a rudimentary manual (or slightly automated) in-game map would make the entire game more enjoyable. In the light I usually play in it would even be difficult to see the paper! Nobody * wants to keep track of all that stuff in their head either. Any mathematically-inclined individual stuck on an alien planet with beacons this precise and a compass would figure out the same thing! Why not just include something like that in the game? Nobody * likes to do paperwork while gaming. This does not break immersion in any way. So obviously we CAN create our own little map on a piece of paper (either as soon as you have the compass unlocked or with just 2 (3) beacons if you're not scared of a little math). No computer, debug menu or cheating required! Just good old exploring and keeping track on a piece of paper. 500m NE from pod 5) Just take a piece of paper and you can keep a map for yourself marking any wreck, biome, agressive-looking bastard of a seacreature, or stunning views. and the things you still have left to explore! Theoretically we even have all the components required for a very rudimentary map available to us! With just a beacon and a compass you have all the information required to uniquely identify your position relative to the beacon. Having a map would make it much easier to keep track of the things you have already seen. So far it's been fun for me to go around looking for new things anyway but I can imagine a lot of people would give up much faster, making them miss a significant part of the game. It's rather annoying to keep passing the same wrecks over and over again! At the same time, there's plenty of stuff I have yet to explore in the game. A lot of the wrecks rather look alike, so whenever you pass by one you are almost forced to check it to make sure I didn't already check it. Why should we have a map? Well, after you've been exploring for a while, looking at the sights and finding treasure, you (or at least I) lose track of where you've been exactly. I can't wait for the game to be "finished", if it gets much better I might have to get ill again to get sufficient time off from work to play after release. The scenery is just stunning, the concept excellent and gameplay is mostly great. This game is by far one of the best games I've played in a while and I'm going to recommend to everyone and their cat. I'm currently ill and forced to stay home so there has been a lot of Subnautica. Obviously the aim of the game is to make the player explore and find stuff on their own, which is absolutely great.
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